Epic MegaJam 2021: Day 1 #UnrealJam
27 Aug 2021
Epic MegaJam 2021: Day 1
First ideas, story concept, DLSS and more
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Day 1:
Running out of Space. SO I got my first ideas for a story concept written down and started working on some basics need for the game. This includes a nice first person character, interaction system, main menu and of course the map for the first scene.
Then I was pleasantly surprised how easy and well-documented the setup for NVIDIA’s DLSS plugin for UE5 is. One minor caveat though: I was using UGameInstanceSubsystem’s Initialize to enable DLSS, but this seems to fire before the graphics hook is complete and hence does not work. So you should set DLSS a little later (BeginPlay somewhere or a delayed FTimer).