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Epic MegaJam 2021: Day 1 #UnrealJam

27 Aug 2021

Epic MegaJam 2021: Day 1

First ideas, story concept, DLSS and more

2021 Epic MegaJam

Day 1:

Running out of Space. SO I got my first ideas for a story concept written down and started working on some basics need for the game. This includes a nice first person character, interaction system, main menu and of course the map for the first scene.

Then I was pleasantly surprised how easy and well-documented the setup for NVIDIA’s DLSS plugin for UE5 is. One minor caveat though: I was using UGameInstanceSubsystem’s Initialize to enable DLSS, but this seems to fire before the graphics hook is complete and hence does not work. So you should set DLSS a little later (BeginPlay somewhere or a delayed FTimer).

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