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Fuzzy String
Calculate approximate string / text similarity in Unreal Blueprints or C++.
Step-by-step usage guide
- Open the plugin settings of your project.
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- Make sure FuzzyString is enabled. Restart UE eventually.
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- Optional: The plugin contains a demo to conviniently try out the different string similarity methods. To open it, make sure you have Show Plugin Content enabled.
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Then look under FuzzyString Content to open the demo level to try out the widget or open the widget to see how the plugin is used.
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- Within any Blueprint Graph, right click and type fuzzy (eventually disable context) to see the three main fuzzy string matching nodes. They are described below.
- Calc Fuzzy String Simimlarity: Calculate the approximate (fuzzy) similarity between the strings A and B with the specified method.
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- Retrieve Sorted Similar Strings: Calculate the approximate (fuzzy) similarity between the Query String and and all the strings in the array. Returns the sorted array of strings with their similaritiy values.
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- Retrieve Most Similar String: Calculate the approximate (fuzzy) similarity between the Query String and and all the strings in the array. Returns only the most similar string and its similarity value.
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- That’s a wrap. Cheers.
FAQ
- Q: In what kind of Blueprints can use Fuzzy String?
A: Anywhere. Event Graphs, Functions, Macros, Widget / Level Blueprints.
- Q: Which string similarity method is the best?
A: It depends. I suggest trying them out for your use-case, though Weighted Ratio is a good starting point, as that is a weighted average of all other (except LCSS) methods.
- Q: How fast is it?
A: Extremely fast and neglible even if you call it on tick.
C++ Usage
- Enable the FuzzyString Plugin in you C++ project by including FuzzyString in your .Build.cs under PrivateDependencyModuleNames and make sure it is included and enabled in your .uproject file.
- Include FuzzyStringLibrary.h in your .cpp
- Full C++ API documentation here and in the source code itself.