| 
    MicroBenchmark
    
   | 
 
Classes | |
| struct | FBenchResult | 
| result struct for a benchmark  More... | |
| class | UMicroBenchmarkSubsystem | 
Macros | |
| #define | TIC(BECHMARK_NAME) GetGameInstance()->GetSubsystem<UMicroBenchmarkSubsystem>()->Tic(BECHMARK_NAME); | 
| Shorthand macro to start a micro benchmark.  More... | |
| #define | TOC(BECHMARK_NAME, bSHOWLOG) GetGameInstance()->GetSubsystem<UMicroBenchmarkSubsystem>()->Toc(BECHMARK_NAME,bSHOWLOG); | 
| Shorthand macro to stop a micro benchmark.  More... | |
| #define TIC | ( | BECHMARK_NAME | ) | GetGameInstance()->GetSubsystem<UMicroBenchmarkSubsystem>()->Tic(BECHMARK_NAME); | 
Shorthand macro to start a micro benchmark.
| BECHMARK_NAME | name of benchmark / code block to measure | 
| #define TOC | ( | BECHMARK_NAME, | |
| bSHOWLOG | |||
| ) | GetGameInstance()->GetSubsystem<UMicroBenchmarkSubsystem>()->Toc(BECHMARK_NAME,bSHOWLOG); | 
Shorthand macro to stop a micro benchmark.
| BECHMARK_NAME | name of benchmark / code block to measure | 
| bSHOWLOG | print results to screen/log |