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MicroBenchmark
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Classes | |
| struct | FBenchResult |
| result struct for a benchmark More... | |
| class | UMicroBenchmarkSubsystem |
Macros | |
| #define | TIC(BECHMARK_NAME) GetGameInstance()->GetSubsystem<UMicroBenchmarkSubsystem>()->Tic(BECHMARK_NAME); |
| Shorthand macro to start a micro benchmark. More... | |
| #define | TOC(BECHMARK_NAME, bSHOWLOG) GetGameInstance()->GetSubsystem<UMicroBenchmarkSubsystem>()->Toc(BECHMARK_NAME,bSHOWLOG); |
| Shorthand macro to stop a micro benchmark. More... | |
| #define TIC | ( | BECHMARK_NAME | ) | GetGameInstance()->GetSubsystem<UMicroBenchmarkSubsystem>()->Tic(BECHMARK_NAME); |
Shorthand macro to start a micro benchmark.
| BECHMARK_NAME | name of benchmark / code block to measure |
| #define TOC | ( | BECHMARK_NAME, | |
| bSHOWLOG | |||
| ) | GetGameInstance()->GetSubsystem<UMicroBenchmarkSubsystem>()->Toc(BECHMARK_NAME,bSHOWLOG); |
Shorthand macro to stop a micro benchmark.
| BECHMARK_NAME | name of benchmark / code block to measure |
| bSHOWLOG | print results to screen/log |